Strange Festivized Specialized Killstreak Australium Sniper Rifle
84.34$
The Sniper Rifle is the default primary weapon for the Sniper. It is a single-shot, bolt-action rifle with a wooden stock and a massive telescopic scope, with a laser sight attached underneath.
The rifle has no spread, no damage ramp-up or fall-off, and has a zoom sight like all of Sniper’s other primaries except the Huntsman and Fortified Compound. The zoom display features a charge meter and a small, faded team-colored laser dot in the center. When zoomed in (scoped), the charge meter increases gradually from 0% to 100% over the course of 3.3 seconds; a higher charge percentage increases the damage done by a shot. The charge meter resets to 0% after a shot is fired or when exiting the scope without shooting. Firing the Sniper Rifle while unzoomed deals the same damage as a scoped bodyshot at 0% charge. When zoomed, the Sniper’s movement speed is reduced to 27% and slows even further to 1.33% when crouching. Furthermore, zooming cannot be performed when the Sniper is jumping or falling after jumping; however, falling off a ledge without jumping or getting knocked into the air does not inhibit scoping.
The Sniper Rifle does not deliver random critical hits; however, if the player hits a headshot, a shot to an enemy’s head while zoomed in, it is a guaranteed critical hit. Headshots cannot be hit while unscoped. Unlike other hitscan weapons, the Sniper Rifle and the Sniper’s other primaries are able to penetrate friendly players.
Sniper
Strange